Grand Theft Auto V Mods

R E X
M O D S

Custom projects, dynamic HUDs, and visual experiments built with an uncompromising attention to detail. Welcome to RexMods.

Scroll

The Archive

A complete catalog of published modifications, visual enhancements, and technical experiments.

Rex Coral ReShade

Visual / Preset
v1.0

A highly refined ReShade preset designed to enhance cinematic lighting and color grading without overwhelming the original art direction.

Loading Screens

Visual / UI
v4.0

A complete overhaul of the initial loading sequence, designed as an exploration into OIV package creation.

ReShade for NVE

Visual / Preset
v1.0

A vibrant configuration tailored specifically for environments running NaturalVision Evolved and QuantV.

Development Roadmap

Concepts in the pipeline. These represent technical explorations and potential future releases.

In Works
Phase 01

Crash Manager

A simple easy to use crash manager that will try to identify which new additions or packs are causing gta v to crash.

Developmental stage. Release pending 70% accuracy threshold.
In Testing
Phase 02

Forza Horizon 4 Speedometer

An intricate HUD element inspired by the Forza Horizon 4 speedometer system, bringing dynamic arcade racing UI into Los Santos.

In Development
Phase 03

Forza Horizon 6 Speedometer

Expanding the FH series lineup. Inspired by next-gen telemetry designs, offering a hyper-modern instrument cluster.

Concept Phase
Phase 04

Forza Skill Chain

Inspired by FH5's Skill Chain system. Aiming to introduce a continuous scoring streak mechanic for dynamic driving stunts.

Official Channels

To ensure integrity and access to the latest patches, modifications are exclusively distributed across these verified platforms.

Do not redistribute or mirror files without explicit authorization.
Inclusion in public mod packs requires prior consent.
Do not distribute modified variants as standalone releases.
Always link directly to official download pages rather than sharing files.

Projects showcased here may draw inspiration from user interfaces and visual aesthetics found in modern gaming.

All modifications are fan-made creations engineered independently from scratch. No assets, code, or proprietary files are extracted or copied from commercial titles. Visual references are used strictly to study design language, proportions, and lighting to create original assets tailored for GTA V.

These independent projects are not endorsed, sponsored, or affiliated with any game developer or publisher. All trademarks and brand names remain the property of their respective owners.

Contact for Inquiries