Welcome to version 1.1.0-betaI am happy to announce that the mod is now stable and completely crash free based on my testing. To ensure stability and visual correctness, some settings related to opacity from the old version have been reduced. As this is a beta version, you may encounter minor visual glitches, but these will not affect functionality or cause your game to crash.
The Motorfest Speedometer brings a highly dynamic, fully customizable, and visually striking HUD to Grand Theft Auto V, inspired by The Crew Motorfest.
This mod goes beyond visuals. It features a completely custom built vehicle dynamics system, providing real-time Driving Assists (ABS, ESP and TCS). Whether you are using a keyboard or a controller, the robust input system ensures seamless control over your vehicle and your settings. Everything from the gauge size to the needle sweep arc can be customised in-game via a clean, intuitive menu.
Major Updates & Fixes
Tweaks & Bug Fixes (Carried Over)
W with the engine dead would cause the car to slowly glide forward. The throttle is now strictly locked out until the engine is repaired.A sleek, modern gauge featuring smooth RPM sweeps, speed digits, gear indicators and dynamic needle colour changes at redline.
A fully integrated nitro gauge that visualizes your boost capacity as a dynamic arc that fills up. This is a first working version of the system and may be refined further in future updates.
Almost every visual element (gauge, needle, sweep arc, halftone, text, icons, and units) can be resized, repositioned, rotated and adjusted directly in-game.
Choose from 6 built-in gauge background themes:
Advanced hardware detection ensures that keyboard inputs (like W/A/S/D) never cross-talk or interfere with your Gamepad controls.
Option to automatically hide the vehicle, street name info while the mod is active.
The mod includes a custom-tuned vehicle intervention system. These assists are not realistic real-life counterparts, they are game level handling tweaks designed to mimic the behaviour of traction, stability and braking aids. They may be refined further in future updates.
The assist states act as true switches: once you enable or disable them, they stay exactly as you set them, regardless of your driving.
When an assist is Enabled, it monitors the car. When it becomes Active, the corresponding icon on the speedometer will blink to let you know it is stepping in to help you keep control.
Both TCS and ABS feature configurable modes (Mild and Sporty) depending on your driving style.
Improves braking response and helps you stop smoothly under heavy braking. It does not simulate a true anti-lock system but instead applies a custom brake force adjustment that makes deceleration feel more controlled and responsive, so you can maintain steering while braking.
Works at higher speeds to reduce sliding. If the car begins to drift or spin, ESP subtly cuts engine power and applies drag to pull the vehicle back into a straight line. It is a simplified handling aid.
Detects excessive wheelspin during hard acceleration and smoothly reduces engine power to help you grip the road. It acts as a power limiter to prevent unwanted wheel slip, giving you more consistent launches.
Note: These are still not 100% accurate and will depend on the car's handling.
All controls can be fully remapped via the MotorfestSpeedometer.ini file. The mod supports both Keyboard and Controller.
| Key | Action |
|---|---|
F6 | Open the Settings & Layout Menu |
Z | Start / Stop Engine |
NumPad 1 | Toggle ABS |
NumPad 2 | Toggle ESP |
NumPad 3 | Toggle TCS |
Note: Experimental
| Input | Action |
|---|---|
| Interaction Menu Button (Hold/Press) | Open Menu |
| D-Pad Down (ScriptRDown) | Start / Stop Engine |
| D-Pad Up | Toggle ABS |
| D-Pad Right | Toggle ESP |
| D-Pad Down | Toggle TCS |
Menu navigation uses standard UI Accept / Cancel / D-Pad controls.
This mod is officially distributed only through the following verified platforms:
LemonUI.SHVDN3.dll in your "scripts" folder)Place MotorfestSpeedometer.dll and MotorfestSpeedometer.ini into your GTA V "scripts" folder.
Open OpenIV and navigate to:
mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\
Drag and drop the provided texture dictionaries (MotorfestGauge.ytd and MotorfestDigits.ytd) into this folder.
Launch the game, enter a vehicle, and press F6 to open the menu.
This mod includes a highly detailed, lightweight diagnostic logger.
If the mod fails to load, crashes, or an assist behaves unexpectedly, navigate to your scripts folder and open MFLog.txt.
Beta Notice: While the mod is stable and crash-free, you may still experience minor visual glitches due to its beta status. If you spot any, please report them along with your log file!
This file strictly records:
If you need to report a bug, please include the contents of this log file to help pinpoint the issue immediately.
| Developer | Rex Mods |
| LemonUI framework | justalemon |
| Script Hook V .Net | Chiheb-Bacha |
| Script Hook V | Alexander Blade |
| Community resources | JulioNIB |
If you encounter any bugs, please report them in my discord with details from your MFLog.txt.
Please respect the time and effort put into this project by not reuploading this mod to other websites or including it in public mod packs without asking first.
You are completely free to use this mod, but please do not distribute altered versions or claim the work as your own. If you want to share this mod with others, please link them directly to the original download page.